Order's offensive campaign began with conquest of Archidons, Swordwrath, Speartons and Magikill, one by one, with two unsuccessful ambushes on the way. Unlike the rest of the nations, Order did not create any unique weapon technology, and in the beginning had to rely on primitive clubmen formations for fighting, but thanks to their utilitarian view on weapons, Order adapted technolgies of almost all opponents they managed to defeat, and put them into their own service. Unlike other previously dominant nations who worshipped their weapons as gods and treated war as divine intervention, the Order treated weapons in irreligious manner and aimed in ending conflicts through domination of their doctrine. The Order Empire is a powerful nation, which managed to conquer practically the entire Inamorta under the command of the Player.
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